GGro is a Houdini toolkit designed to streamline the development of organic growth effects, from trees, corals and fungi, to any abstract system you can think of. It includes a few solvers and a lot of general utilities, which can also come in handy for other general tasks in Houdini.
Each solver has its own quirks, but generally speaking they allow follow the same basic workflow:


All these operations are incapsulated in the solver, you don’t need to set them up by hand (although you can if you want to). At an abstract level, these operations translate to a network like this:

The actual details vary from solver to solver, and you’re free to take a look inside each of them if you’re curious!
The solvers UI is designed to be used from left to right, mirroring the internal flow of the solver.

The solvers expose all of the most important and most commonly used options, however you can dig inside and further customize the solver’s behavior using all of the GGro SOPs (and regular Houdini SOPs) inside the dive target.